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Showing posts from 2011

Code Google

UPDATE: Added structure and a few more ideas... Intro Have you ever seen someone include a giant open source library in a project, just to access some small part of its functionality? It's very important to have someone else write, debug, and maintain a large part of your code, but when you do this over and over, it can add quite a lot of bloat to an app for comparatively little gain in functionality. This is a huge problem, as I see it, but maybe there is a solution? What about allowing people to integrate only small subsets of modules into their code. I'm calling this idea "code google," for lack of a better term, although it's a LOT more than just search. It involves search, analysis, IDE integration, and social networking, so that library developers can track what parts of their code are actually being used. It's far from trivial to implement, but I think it could be very useful Before our company started, a friend and I wrote a fair-sized ga...

Podcast interview about Death of the Vele

I already blabbed this in a bunch of emails to people, but just in case... Scott Dunphy of New Style interviewed me about Death of the Vele, here . This was the first time I've been interviewed for anything; I was surprised I sounded coherent -- I thought it might come out a lot less cohesive than it did when I listened to it.

Quick update on The Philosopher's Stone

I have changed TPS many times in the past year and a half, but the core idea is still to be a collaborative story telling RPG that feels like a traditional RPG. The latest version of it is called Death of the Vele and the (lame) website is here It has a link to the latest rules. Wow, taking a look at the old rules, I see that I have streamlined the mechanics a LOT since last year. They are simpler, lighter weight, and more intuitive. There are also tools to promote more integrated and structured stories (spotlights, hitting aspects, etc.). Death of the Vele also adds a back story (which you can remove if you don't like, of course). I'm hoping to publish Death of the Vele within the next 12 months. In the mean time, the rules are out there for free, so anyone who wants to can use them. Here is the feature list from the latest copy of the rules: Collaborative, but feels like a traditional RPG Your characters are yours Supports campaign-length stories Game play ...

Applied Lambda Calculus

I made a slide presentation introducing Lambda Calculus and some functional concepts (lazy evaluation, how to represent data, etc.). It also talks about a Lambda Calculator I wrote, which does LC in three ways: compiles into JavaScript interprets through substitution (alpha, beta, and eta) and shows the steps compiles into virtual machine code (and can execute it) The VM still fails on some complex cases, but when I have that working, I want to make it generate native code, using LLVM. I open sourced all this, under the ZLIB license. Oh, I also started on a Lambda Calculus version of space invaders , which is in there, too :) LC is a really nice language. I wasn't able to find a modern, untyped, lazy language. It seems like functional languages have all gone the way of static typing, but I'm hoping it doesn't have to end that way. Looking at what Anders Møller and co. are doing with TAJS at Aarhus University and BRICS gives me hope that some day, the computer will te...